I learned this when attacking an enemy's forward base with a near invincible trio of veteran capital ships and a powerful attendant fleet of cruisers and frigates. The mod features the human United Nations Space Command and the alien hegemony The Covenant, along with some Forerunner flair here and there. Sins of a Solar Empire: Rebellion's new Titan-class capital ships can single-handedly tilt the balance of war. (as a pre-alfa need to be tested for game stability, but this should work, for any bug report).įor now I have upgraded the basic evolution of the fist grade af all capital ship (if you remember there is 4 evolution for a total of 50 levels)Īi can use this upgrade, and shall use it when possible. Sins of the Prophets is a total conversion mod for the RTS game Sins of a Solar Empire: Rebellion based on the Halo universe of Xbox fame. star base, titan evolution, the large fighter and the modular socio/economy. Īdded all the base evolution and the mad research option, rip. Upgrated all evolution and research option, created new super cruiser ship. Please note, this mod may not work if there is an other game.manifest and string in other mods. In this new mod the goal is to recode, by making the script smart and smaller, meaning you can play using an average pc without incurring in slow to death.Ĭ:\Users\Your name\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\ This mod is an upgrade to game version 1.85 Outlaw Sectors of my old Tec/stability mod ().
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